OperationalButtons

Automatic Number Place Generator Version 2.0

Operational Buttons

The operational buttons are aligned at the top level of the bottom part of the screen in the following order from left to right.

Some buttons may become inactive in certain modes. In the image above, the Play button, the Problem button and the Answer button have become inactive because the program is in Set mode.

Set Button

Push this button to enter set mode and begin to layout and set rules for the board.

Version 2.0 now allows you to assign block shapes and hint numbers in addition to hint squares in Set mode. As a general rule, use a combination of hint squares and pre-placed numbers to create more innovative puzzles.

You may also use the Solve function to automatically solve the puzzle (See the "Solve" section)

Generate Button

Push this button to enter Generate mode and begin creating a puzzle based off of your settings. Push the Stop button to stop generation and revert to Set mode.

If your settings successfully generate a puzzle the program will remain in Generate mode. If you'd like to change your settings, please push the Set button.

If the program has received valid settings it should generate a puzzle in moments. On completion it will display the finished puzzle.

The amount of time required to generate a puzzle differs based on the settings. It will also require different times to generate the same puzzle thanks to the use of random numbers.

The number of iterations and amount of time (in ms) to generate the puzzle will be displayed in the location of the mode indicator at the top-left of the screen.

Example:
1 times / 31 msec Succeeded in 1 iteration, 31 milliseconds
0 times / 0 msec Succeeded with initial data, generation unnecessary 
15 times / 375 msec Succeeded in 15 iterations over 375 milliseconds

If the settings you've made are not sufficient for puzzle generation, the program will continue attempting to make a puzzle indefinitely. Please push the Stop button to stop generating and return to Set mode to place more hint squares or change the location of those that already exist.

If the number of iterations do not increase, the program is having difficulty generating initial data. Please note that some combinations of game board divisions and hint squares cannot generate a puzzle. If this is the case with your settings, please return to set mode and make adjustments.

Play Button

Push this button to enter Play mode and solve your own puzzles.

The Play button may only be used after the program has completed generating a puzzle.

Please note that this Play mode will only remove the numbers from the white game board squares. It will not check your answers with the rules of Number Place.

Solve Button

Useable only in Set mode. Pushing the Solve button will not change modes.

The program will consider the numbers entered into the game board as a puzzle and attempt to solve the puzzle. It does not distinguish between hint numbers and numbers left as answers.

The internal solver is not a complete solver in the sense that it will not solve all solvable puzzles. The solver is designed for use with this automatic generation program and is unsuitable for determining whether other puzzles are solvable or not. However, we do believe that the solver is capable of solving most puzzles.

PUZZLE GeneRator JaPan
Copyright(C) 2007 Time Intermedia Corporation. All Rights Reserved.