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Number Place Generator Version 1.0
Number Place Generator Version 2.0
- Takeshita's Number Place
- Introduction
- Startup & Shutdown
- Mode
- Build Conditions
- Game Board
- Clear Buttons
- Operational Buttons
- Save/Load
- Program Outline
- Sample Programs
Number Place Generator Version 2.0 -- Sample Programs
How to call Java API of Number Place Generator Version 2.0.
Size6
Let's write a Java program that makes a small Number Place.
- the length of the problem is 6.
- the board is fill with same rectangles :width is 3, height is 2.
- the given hint is shown below.
- calculate the difficulty point.
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The following program is the answer. I don't think the detail explanation is necessary.
Size6.java
package jp.gr.puzzle.npv2.sample;
import java.util.ArrayList;
import jp.gr.puzzle.npv2.core.*;
public class Size6 {
final static int numSize = 6;
static int[] hint = {
0,0,0,1,0,0,
0,0,1,0,0,0,
0,1,0,0,0,1,
1,0,0,0,1,0,
0,0,0,1,0,0,
0,0,1,0,0,0 };
private static int[] hidden = new int[numSize*numSize];
static SolverMethod method = new SolverMethod();
public static void main(String[] args) {
System.out.println("Size6");
int[] problem = null;
ArrayList<Integer[]> blockarraylist = Utility.makeNormalBlock(numSize,
3, 2);
BlockConstraint block = new BlockConstraint(blockarraylist, numSize);
Generator generator = new Generator(numSize, hint, hidden, block);
generator.setMethod(method);
while ((problem = generator.generate()) == null)
;
int point = (int) Evaluator.evaluate(numSize, block, problem);
System.out.println("point " + point);
Utility.printGrid(problem, numSize);
}
}
result
Size6 point 304 0 0 0 3 0 0 0 0 5 0 0 0 0 6 0 0 0 5 3 0 0 0 4 0 0 0 0 2 0 0 0 0 2 0 0 0
You can solve this problem without effort.
